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Fitting`s Ecke
Author Message
Hades Cologne
Unregistriert

 
Post: #1
cross Fitting`s Ecke
Tach,

kommt rein, nehmt euch was zu trinken. Und kuckt mal auf mein neues Fitting und sagt mal was ihr so davon haltet. Ich weiß das noch 2 Highslots Frei sind aber ich habe einfach nicht genug Energy um da noch 2 Nosferatu oder so reinzupacken.

Hades Cologne Wrote:==[ ISHTAR ]==

HIGH-SLOTS :
~~~~~~~~~~~~
- [ 236 | 33] 250mm Railgun II [40xIridium Charge M]
Signature Resolution = 125.0 m
powergrid usage = 236.0 MW
targetModule = 0.0
Charge size = 2.0 1=small 2=medium 3=l
Accuracy falloff = 14400.0 m
caldariNavyBonusMultiplier = 0.0
Tertiary Skill required = 12206.0
Secondary Skill required = 3300.0
slots occupied = 1.0
gallenteNavyBonusMultiplier = 0.0
Primary Skill required = 3304.0
requiredSkill3Level = 1.0
requiredSkill2Level = 3.0
requiredSkill1Level = 4.0
Charge Rate = 1.0
Trackingspeed / Accuracy = 0.028 rad/sec
Optimal Range = 41472.0 m
Rate of fire = 5.14
CPU usage = 33.0 tf
hp = 20.0
Tech Level = 2.0
activation cost = 7.6 Energy
Damage Modifier = 6.734 x
accuracyBonus = 0.0

- [ 236 | 33] 250mm Railgun II [40xIridium Charge M]
Signature Resolution = 125.0 m
powergrid usage = 236.0 MW
targetModule = 0.0
Charge size = 2.0 1=small 2=medium 3=l
Accuracy falloff = 14400.0 m
caldariNavyBonusMultiplier = 0.0
Tertiary Skill required = 12206.0
Secondary Skill required = 3300.0
slots occupied = 1.0
gallenteNavyBonusMultiplier = 0.0
Primary Skill required = 3304.0
requiredSkill3Level = 1.0
requiredSkill2Level = 3.0
requiredSkill1Level = 4.0
Charge Rate = 1.0
Trackingspeed / Accuracy = 0.028 rad/sec
Optimal Range = 41472.0 m
Rate of fire = 5.14
CPU usage = 33.0 tf
hp = 20.0
Tech Level = 2.0
activation cost = 7.6 Energy
Damage Modifier = 6.734 x
accuracyBonus = 0.0

- [ 236 | 33] 250mm Railgun II [40xIridium Charge M]
Signature Resolution = 125.0 m
powergrid usage = 236.0 MW
targetModule = 0.0
Charge size = 2.0 1=small 2=medium 3=l
Accuracy falloff = 14400.0 m
caldariNavyBonusMultiplier = 0.0
Tertiary Skill required = 12206.0
Secondary Skill required = 3300.0
slots occupied = 1.0
gallenteNavyBonusMultiplier = 0.0
Primary Skill required = 3304.0
requiredSkill3Level = 1.0
requiredSkill2Level = 3.0
requiredSkill1Level = 4.0
Charge Rate = 1.0
Trackingspeed / Accuracy = 0.028 rad/sec
Optimal Range = 41472.0 m
Rate of fire = 5.14
CPU usage = 33.0 tf
hp = 20.0
Tech Level = 2.0
activation cost = 7.6 Energy
Damage Modifier = 6.734 x
accuracyBonus = 0.0

- [ 0 | 0] Empty Slot

- [ 0 | 0] Empty Slot




MED-SLOTS :
~~~~~~~~~~~~
- [ 55 | 25] 10MN Afterburner II
powergrid usage = 55.0 MW
Tech Level = 2.0
massAddition = 5000000.0
republicFleetBonusMultiplier = 0.0
CPU usage = 25.0 tf
Max Velocity Bonus = 135.0 %
Primary Skill required = 3450.0
Activation time / duration = 14.0
gallenteNavyBonusMultiplier = 0.0
Capacitor bonus = 100.0 %
Shield HP bonus = 100.0 %
hp = 20.0
requiredSkill1Level = 4.0
Thrust = 1.5E7 N
activation cost = 88.0 Energy

- [ 1 | 20] Target Painter I
powergrid usage = 1.0 MW
Tech Level = 1.0
Optimal Range = 25000.0 m
Accuracy falloff = 50000.0 m
signatureRadiusBonus = 25.0 %
CPU usage = 20.0 tf
Primary Skill required = 19921.0
Activation time / duration = 10.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 19.0 Energy

- [ 1 | 35] Omnidirectional Tracking Link I
Max Range Multiplier = 1.2 x
powergrid usage = 1.0 MW
Tech Level = 1.0
CPU usage = 35.0 tf
Secondary Skill required = 3317.0
Primary Skill required = 23606.0
hp = 50.0
requiredSkill2Level = 3.0
requiredSkill1Level = 1.0
Tracking Speed Multiplier = 1.2

- [ 1 | 30] Drone Navigation Computer I
powergrid usage = 1.0 MW
Thrust = 25.0 N
Tech Level = 1.0
requiredSkill1Level = 3.0
Primary Skill required = 12305.0
CPU usage = 30.0 tf
hp = 50.0

- [ 1 | 20] 'Langour' Drive Disruptor I
powergrid usage = 1.0 MW
Tech Level = 1.0
Optimal Range = 10000.0 m
Accuracy falloff = 0.0 m
CPU usage = 20.0 tf
Max Velocity Bonus = -78.75 %
Primary Skill required = 3435.0
Activation time / duration = 5.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 4.75 Energy


LOW-SLOTS :
~~~~~~~~~~~~
- [ 0 | 17] Reactor Control Unit II
powergrid usage = 0.0 MW
Shield recharge rate bonus = 0.0 %
Tech Level = 2.0
CPU usage = 17.0 tf
Primary Skill required = 3424.0
Capacitor bonus = 100.0 %
Shield HP bonus = 100.0 %
hp = 20.0
Powergrid bonus = 115.0 %
Capacitor recharge rate bonus = 0.0 %
requiredSkill1Level = 5.0

- [ 173 | 28] Medium Armor Repairer II
powergrid usage = 173.0 MW
Armor hp Repaired = 320.0
Tech Level = 2.0
CPU usage = 28.0 tf
Secondary Skill required = 3392.0
Primary Skill required = 3393.0
Activation time / duration = 10.2
hp = 20.0
requiredSkill2Level = 4.0
requiredSkill1Level = 4.0
activation cost = 160.0 Energy

- [ 2 | 25] Energized Reactive Membrane I
Kinetic dmg resistance bonus = 0.0 %
Explosive dmg resistance bonus = -32.5 %
powergrid usage = 2.0 MW
EM dmg resistance bonus = 0.0 %
Tech Level = 1.0
CPU usage = 25.0 tf
Primary Skill required = 3394.0
Armor HP bonus = 100.0 %
hp = 10.0
requiredSkill1Level = 3.0
Thermal dmg resistance bonus = 0.0 %

- [ 35 | 23] 400mm Reinforced Steel Plates II
massAddition = 375000.0
powergrid usage = 35.0 MW
Tech Level = 2.0
requiredSkill1Level = 5.0
Primary Skill required = 3394.0
CPU usage = 23.0 tf
Armor Hp Bonus = 1010.4
hp = 20.0

- [ 1 | 30] Magnetic Field Stabilizer II
powergrid usage = 1.0 MW
Tech Level = 2.0
Damage Modifier = 1.1 x
requiredSkill1Level = 4.0
Primary Skill required = 3318.0
rate of fire bonus = 10.5 %
CPU usage = 30.0 tf
hp = 20.0




DRONE BAY :
~~~~~~~~~~~~~~~

- Ogre I (Heavy Attack Drone)

- Ogre I (Heavy Attack Drone)

- Ogre I (Heavy Attack Drone)

- Ogre I (Heavy Attack Drone)

- Ogre I (Heavy Attack Drone)

- Hammerhead II (Medium Scout Drone)

- Hammerhead II (Medium Scout Drone)

- Hammerhead II (Medium Scout Drone)

- Hammerhead II (Medium Scout Drone)

- Hammerhead II (Medium Scout Drone)

- Berserker I (Heavy Attack Drone)

- Berserker I (Heavy Attack Drone)

- Berserker I (Heavy Attack Drone)

- Berserker I (Heavy Attack Drone)

- Berserker I (Heavy Attack Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)

- Hobgoblin II (Light Scout Drone)




SHIP'S ATTRIBUTES :
~~~~~~~~~~~~~~~
Powergrid : 978.0 / 1006.25 MW
CPU : 352.0 / 356.25 tf
Capacitor (regen) : 900.0 Energy (241.2sec)
Max Cap Regen : 9.14 per sec (approx.)
Max Cap Needed : 29.262 per sec
Velocity : 526.786 m/sec
Signature : 145.0 m
Target Range : 60000.0 m
Scan Resolution : 245.0 mm
ECCM Magnetometric : 16.0 points
Shield HP (regen) : 1250.0 (1000.0sec)
Max Shield Regen : 3.13 per sec (approx.)
Shield EM : 0.0 %
Shield Explo : 60.0 %
Shield Kinetic : 85.0 %
Shield Thermal : 60.0 %
Armor HP : 2736.0
Armor EM : 60.0 %
Armor Explo : 39.25 %
Armor Kinetic : 83.75 %
Armor Thermal : 67.5 %
Structure HP : 2343.75
Drone Capacity : 325.0 m3
Capacity : 460.0
Warp Max Distance : 123.0


==> 271.4 DPS <==

Das ist erst mal mein Fitting für mein Drohnen HAC bin ja noch reichlich am nachskillen um das Baby besser ausrüsten zu können Mrgreen Vorerst werde ich auch weiterhin speziell auf HAC skillen und mich nicht weiter mit den BS und ähnlichem beschäftigen Shocked.
04.09.2006 11:35
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ECKI
Unregistriert

 
Post: #2
RE: Fitting`s Ecke
wenn dir energy fehlt solltest advance weapon upgrades vielleicht noch hochprügeln, ka wie weit du das hast aber da wird der powergridverbrauch von waffen gesenkt weapon upgrades 5 wirste ja wohl haben müssen zum fliegen.

ansonsten ka ich hab noch kein hac und kann da nich viel zu sagen, auserdem dnk ich mal di modulnamen schreiben sollte reichen das wir grob was damit anfang könn (fast bissel unübersichtlich)

allerdings würd ich sehn das ich anstadt der plate vielleicht eher noch paar ressis draufpack, entweder nen dadaptiv nano, vorzugsweißte t2 oder fraction wende soviel geld übrig hast. macht sich sicher besser für den capverbrauch wenn der reper nich durchlaufen muss weil du weniger schaden abkriegst.
04.09.2006 12:26
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Hades Cologne
Unregistriert

 
Post: #3
RE: Fitting`s Ecke
Hab ja die Explosiv Armor Resi schon hochgezogen und wenn ich die resis nun anderweitig noch hochziehe krieg ich ja diese Penalty reingedrückt oder ?
04.09.2006 12:37
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ECKI
Unregistriert

 
Post: #4
RE: Fitting`s Ecke
ja aber hast auf jedenfall noch mehr würde auch den t1 vielleicht gegen t2 tauschen sin auch nochmal paar % oder stadt der plate noch nen 2. oder so, merks bei lvl3 missis ob ich 70 oder 80% ressis hab schon recht deutlich wenn da die massen auf mich einprasseln.
04.09.2006 12:52
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Hades Cologne
Unregistriert

 
Post: #5
RE: Fitting`s Ecke
Habs gestern mal getestet und kann nur sagen : MEHR RESIS braucht der Hades Razz

hmm nun gehen mir aber leider die Low Slots so schnell aus

HammerHammer
05.09.2006 07:36
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